The objective of the project is to predict digital addiction patterns and provide personalized mental health support using machine learning algorithms based on user's digital usage and lifestyle data.
The project titled "Predicting Digital Addiction Patterns with Machine Learning for Personalised Mental Health Support" aims to predict the mental health status of individuals based on various lifestyle and technology usage factors. The dataset includes features such as age, technology usage hours, social media usage hours, gaming hours, screen time hours, sleep hours, physical activity hours, gender, stress level, support systems access, work environment impact, and online support usage. The system uses machine learning algorithms like SVM, Random Forest, and a hybrid model combining CatBoost and GNN for predictions. The backend of the system is built using Django, and the frontend uses HTML, CSS, and JavaScript. The project is designed to offer personalized mental health support by analyzing digital addiction patterns and providing predictive insights into mental well-being.
Keywords: Digital addiction, mental health, machine learning, SVM, Random Forest, CatBoost, GNN, prediction, lifestyle, technology usage.
NOTE: Without the concern of our team, please don't submit to the college. This Abstract varies based on student requirements.

SOFTWARE REQUIREMENS
Operating System : Windows 7/8/10
Server side Script : HTML, CSS, Bootstrap & JS
Programming Language : Python
Libraries : Flask, Pandas, Sklearn, Librosa,Numpy,Seaborn, Matplotlib
IDE/Workbench : VSCode
Server Deployment : Xampp Server
Database : MySQL
HARDWARE REQUIREMENTS
Processor - I3/Intel Processor
RAM - 8GB (min)
Hard Disk - 128 GB
Key Board - Standard Windows Keyboard
Mouse - Two or Three Button Mouse
Monitor - Any